iOS, Android, and cross-platform applications for enterprise operations — field apps, customer apps, and offline-capable tools designed for trucks, wards, and warehouse gates, where connectivity is rarely as reliable as the office.
Build speed is rarely the issue. Architecture and operational fit usually are.
Fine in the boardroom, unreliable on the truck
Polished on a conference-room laptop, unusable at a warehouse gate with intermittent signal. Connectivity, battery drain, and older devices get treated as edge cases until they fill the support queue.
Two codebases drift apart
iOS and Android launch in sync. Six months later they behave like different products under the same logo, and the person who understood both has left.
The backend was treated as someone else’s problem
The app itself may be fine. The API is brittle, auth is patched together, and offline sync never shipped. An app is only as reliable as the systems it talks to.
What we build
Mobile products built for the operation
We build to the operation, not to a preferred category.
// 01
Field operations apps
The app a worker opens on a site, in a truck, or on a ward. Offline-capable, location-aware, usable one-handed and with gloves on.
Attendance, geo-verification, shift handover
Inspection, maintenance, defect logging
Asset scan-in/out · RFID, BLE, barcode
// 02
Customer-facing apps
Portals, booking, account management, and self-service — branded, fast, accessible, and published in the app stores your customers already use.
Account dashboards · transactional flows
Booking, ordering, payment integration
Push, deep-link, app-clip onboarding
// 03
Enterprise / internal apps
Apps for your own staff, often unbranded, usually shipped through MDM. We treat them with the same care as customer products: performance, usability, and a plan for post-launch operation.
Approvals, expense, leave, time-sheets
Field sales, CRM-on-mobile
SSO · MDM · zero-trust auth
// 04
Mobile-first product modernisation
An existing web product that needs a proper mobile counterpart. We decide with your team which surfaces need to be native and leave the rest on the web.
Native shells around critical flows
Offline sync · conflict resolution
Performance & cold-start budgets
Native vs cross-platform
The stack that fits the job
We do not push a preferred stack. The right call depends on your team, release cadence, and how deep into device APIs the app needs to go.
// Option A
Native · Swift & Kotlin
When deep platform integration, maximum performance, or specialised hardware — NFC, secure enclave, complex BLE — sits on the critical path.
CodebasesTwo
VelocitySlower up front
DepthMaximum
// Option B
Cross-platform · React Native
When most features do not depend on platform-specific APIs, time to market matters, and you want one team shipping to both stores.
CodebasesOne
VelocityHigh
DepthNative bridges where needed
// Option C
Cross-platform · Flutter
When pixel-precise custom UI matters more than stock platform widgets, or your team already writes Dart elsewhere in the stack. The option most of our engagements choose.
CodebasesOne
VelocityHigh
DepthCustom UI strong
Quality bar
Production requirements that ship with every build
Commitments every mobile engagement includes, whether or not they are called out line by line in the contract.
// 01
Offline-first where it matters
Local-first storage with conflict-resolved sync. The app has to work on the truck, on the ward, and at the gate — anywhere connectivity is unreliable.
// 02
Security from day one
Certificate pinning, secure storage, biometric auth where it fits, SSO/SAML, and MDM compatibility — audited before TestFlight, not after an incident.
// 03
Performance budgets in CI
Cold-start time, frame rate on mid-range devices, and behaviour on a poor 3G connection are tracked in CI. Breach the budget and the build fails.
Scope a mobile project
A 30-minute call with a mobile lead. Bring the use case; we will recommend a platform, outline effort, and describe what can ship in the first sprint.